Welcome to the wonderful, and fantastic Memento Mori! We are an intermediate to advanced fantasy wolf roleplay and we require two hundred words minimum for posts.
We appreciate your visit to Memento Mori. Feel free to look around and take in all that is our special little world. If you have any questions, please do not hesitate to ask our any of our wonderful staff, or even our amazing members. You may also post any questions you have in the "Out of Character" board, or just drop down to our c-box located at the bottom of the boards. Make sure to visit our "Welcome" board, in which you will find all of the important threads.
Just as the frigid Fall breezes had foretold, the Winter in Arcana has fallen down upon her lands with a vengeance. Blizzards, and snow storms seem eminent. All but one land has been covered in a blanket of snow. The Badlands, being settled around the Censura Volcano, has been partially spared from the freezing assault of Winter. The snow is around three feet high in some places, and the temperatures plummet when the sun sets. Beware of staying out in the night, you could find yourself frozen to death by dawn.
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All graphics and skin created by CAIN for use at Memento Mori only. Do not try to imitate or steal. Any similarities by chance will be regarded as coincidence; thieves will be sacrificed. All content of Memento Mori is copyright to staff and contributors and is not to be used else where. If anything is stolen, offenders will be held to the laws of copyright infringement. DO NOT IMITATE MEMENTO MORI'S CSS STYLING.
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This board contains the board rules, storyline, a guide to our races and accepted species, information on wolf RP, pack ranking systems, as well as everything else you might need to know.
This is where the suggestion box is located along with the sub-plot area. It is also used to hold member contests a storage area for news and updates to the site.
Shed the skin of your daily life, and welcome in the mystery and wonder that is the life you will create. Delve into the darkness of your heart, or polish up your halo dear, tonight we are someone new. This is mandatory upon joining. Character Biographies will be posted here. You must read the GUIDEBOOK before posting.
Welcome. You've made it this far I see, and it seems you had just what we were looking for. Lovely, now that we've got your information down, please do enjoy the festivities.
This is where all the old topics of MM are archived. It is always good to inform a staff member as soon as possible when a thread has been finished or if it has simply been untouched for quite some time. As they say, all good things must come to an end.
Here is where new comers come to fill out applications to join in with one of the five packs within this region. Alphas will respond here, though it can be OOC if IC is not preferred.
Your request may be accepted or denied. Give an amount of pups that you want your wolves to have, but don't bank on it... nothing is certain until they are born you know.
The cliffs of Vitale appear to look much like something tore a giant rip in the world. The cliffs extend almost the entire length of the Wilderness. Between the sheer, flat cliff faces, and the jagged rocks; there lie slender paths that wind around, and down into the crevice many feet below. During the hot days, lying in the slender crevice is a good way to fend off the heat. In the center of all of the winding passageways, towering above everything else; is the Plateau. This large, flat stretch of rock is where the challenges over ranks are fought out. The stone is marred with scratches from old fights, and even though the ground stretches out for a while; one might be safer if they avoid the sides.
Mysterious whispers seep out from the entrance of the cave. intricately caved rune marks surround the mouth of the cave, which has been carved, and smoothed to be rounded at the mouth. Glowing orbs light the way into the cave. Some say these are the Soul stones of past Guardian Consorts.
Deep in a hidden valley lays the land of Cailean. It is a mythical valley of sorts, always shrouded in a light mist. The sky shines and irregular color of blue on clear days, deeper and darker than the normal blue offered by other lands. Small creeks zigzag through the area, creating a hydro-symphony that ties in with the unique land perfectly. The animals that roam these lands are like spirits, blending in with the shadows to be unseen. Part of the territory is rolling hills, while a smaller section is a maple tree forest. In this forest lays a large waterfall and an accompanying pool said to be guarded by a lone wolf spirit who was killed by the pool by an illusive murderer. Though not often seen, she is said to give insight to the wolves she meets, although it could just be a rural myth.
On a high snow-capped mountain there is a land called Acosta. This land is nothing but rigorous slopes and cliffs, so only the strong survive here. It is dotted with hemlocks and evergreens, and seems to be perpetually cold, even in the summer time. This mountain bears many various species, but a lot of them seem to be cold-hearted and quiet. The mountain always holds the sound of quiet wind, and not much else. There is one wide river that runs down the east side, called the Adarsh river, the main water source for the mountains inhabitants. The river ends at the mouth of a large, intimidating cave, and wolves often go into it as dares and never come back out. This mountain certainly has it's secrets and legends, but most like to keep it's past a mystery....
In the realms of a glorious hollow lays Indira. The place is studded with beauty, certainly a diamond in the rough. Kindled trees outline a small, field arena, and the sun always seems to shine down on the land. Flowers bloom in the margins of thick grass and multi-colored bark, glowing yellow, white, red, pink, and purple. In spring, the birch trees surrounding the nestled area turn shadowy shades of rose, giving the area even more beauty. In the direct center of the field lays a placid, crystal clear pond, working as a mirror for any passerby's. This hollow can make a sad creature happy, a lonely cresture feel accepted. The place is like a dream, one you do not want to wake up from.
This semi-active volcano often smokes and emits ash around it's immediate area. Around the base and along the sides, bubbling, black tar pits make wandering around the enraged volcano; hard and treacherous. During the Winter months, this is the only area in Arcana that is not covered in ice and snow.
A favorite place for loners, and just outside of the haunting grounds of the Kaza'rhun, is the sunny shore of Radaris. Just beyond the foods, and plains where the ground gets dense and rugged you can hear seagulls calling their quarry and the insatiable waves lunging at the earth. The sand is never not covered in the foot prints of all kinds of animals scouring the beach for tiny pebbles or seashells. Slabs of rock lift from the ocean like stepping stones, leading a path through the dancing sea that ends at the edge of the drop off where the abyss seems bottomless and is often visited by several ocean crustacean, or even some rare looking fish. Radaris was a beautiful beach full of life where the mist never seemed to deteriorate, though not a promising water source unless you enjoyed the pungent taste of salt.
This is a free land bordering the pack land, step lightly.
Hollowed from cliff side along the edge of Radaris beach, an old architectural cave of rust colored stone houses salt water rapids that bubble up and over the jagged rocks, that of which, protrude violently from the tedious surface. Vines and other greenery that slither down the walls of the opening creep along the snarling lips of the grotto, adding a splash of color before the impending darkness. If anything should happen to wander close enough to inspect the trampled rocks that surround the area, or perhaps, to glimpse the bright crustacean that linger out the out edges of the stream, they may notice the flat rocks that create a path into the depths of the cavern just below the salty water. Worn down by constant use of large paws, belonging to the inhabitants of this hidden den, algae and other slimy substances are no where to be found and offer stepping stones in to the cavity. If you can avoid being swept away by the malevolent current, that is.
The Latin translation means ideally, the stairway into hell. Through the entrance lies the Stairway into the depths of hell. Where Heaven holds a Golden Gate, here there is but a gloomy set of stairs reaching into the darkness. Ruined stone cascades before he steps, strange yet horribly beautiful runes cover the rock, and twisting shadows only hint at the darken thoughts of the individuals that call it home. To descend into these depths means to turn your back to the sunlight...
This is pack territory, trespassers are subject to Astaria pack law.
Directly translated as "Hall of Equality". Long ago and ancient civilization banded together to create the many underground tunnels, and branches that make up the Kaza'rhun city. This hall, was their masterpiece, and the center in which all of their public meetings were held. It is said that the cult of wolves that build the grand, ancient hall were the keepers of many secrets of the old world, and that they inscribed their laws on the stone walls in this meeting hall. Here, everyone was considered equal. Aged by time, and many paws, the walls have become overgrown with ivy, and most of the carvings have been lost to the passing of time. The hall is massive with a single walkway entrance that leads into a large alcove, which is slightly rounded in shape. One the back wall, in a place of honor, lies a stone carved depiction of Cardea, our beloved creator.
This is Kaza'rhun territory, trespassers are subject to the laws of this area.
Translated, this land is called Blade of Truth. Within the decaying ruins, beyond the surface and the sunlight, darkness permanently smears its ugly color over each and every mineral. The stone seeps and drips with moisture and nocturnal plants, which constantly stain the rubble with mud and aging weeds. Further along the dreary path of the damned, soft glimpses of light play tricks on the eyes, blotching the thick mist with speckles of illumination. The fog seeps up along the solitary hallway and clogs any untrained senses, stuck beneath the earth for eternity with no where else to go. It hides the lake that abruptly swallows the ground, the silver smoke curling over the ripples in the water. Cliffs hug the edges and spiral towards the ceiling, narrow and jagged with ancient stone. Be silent if you turn to the depths for a drink though. Collosal monster's live just beneath the lake's greedy surface, where crystals scatter themselves along the walls and dimly light up the cavern. And as the stories say, these macrabe creatures can crawl out of the water, and they're always eager to gobble up any who tresspass within their home.
This is Kaza'rhun territory, trespassers are subject to the laws of this area.
Desolate; not another land could come close in emptiness to the frozen lands, even the desert could bare more life in its simmering sands than could that of the achromatic drifts of snow and browned thistles left for dead. White sheets of glistening frost tightly wrap around numerous hills that undulate across the valley; for many miles to come, the most that could be seen in the distance is the rising and setting sun that is always ablaze above the cloudless sky. Set aside the insipidity and you will find that during the nights spent in the wasteland Estrella's tundra can be quite a spectacular, breath-taking place. A spectrum of lunar colors reflect in magical rainbows from the shimmers set off by the moon's light against the snow. Surreal in every way, the sense of awe that one would get is unfathomable. Like the sky and earth of switched places, it would seem as though you were walking on a galactic plain amongst the stars and surfing in the waves of an earth bound aurora. However, the beauty is far from sincere as travelers tend to get lost in the illusion that they have found paradise, especially if they suffer from hunger, thirst, or lack of sleep, and thus death awaits them in the depths of the glittering hills.
The sense of euphoria is nature's biggest deception. Here lies another world that goes beyond one's wildest imagination; a place where the plethora of bright hues among the flowers and the vivid wildlife is none but a feint. The jungle is heavily threaded with various vines of ivy and grape that extend to the ground from high into the canopy. Colossal trees that have witnessed the death of many eras lean and bend their hefty branches to conceal and block every path and line of direction. Clinging to the trunks and undergrowth are a variety of exotic orchids and other flowers, most of which flourish along side the streams and ponds that are littered throughout the jungle's expanse. Those that choose to explore this world will get lost in its unrealistic beauty; orbs of light glow during the night to light up the forest and guide the way of weary travelers. Sometimes seen as fairies or spirits, it is during lunar hours that they appear, just as the sun sets, and float aimlessly through the woods in uncountable numbers. Vanishing if they are touched like a ball of flame, any who do not stake residency in this terrain would be mesmerized by the benignity and fantasy that the jungle presents with its strange presence of wildlife and sprites, however, it is until you get lost in the insanity of this wonderland that you will realize just how dangerous the jungle can really be.
Beholder of beauty and youth, beholds the stain of vanity. Let she who strives for more than offered, receive less than what is deserved. And she who is spited is she who is ugly, she who becomes ugly becomes enraged. Come forth the mistress of deceit, to tempt the young for many years forth. It is she who paints red the river, and screams to her gods words of forgiveness, with offerings of a black cult, and blood of youth, on the day of the red moon.
Nothing seems to be too peculiar about this lake at first glance. Having made their way through miles of frozen waste and tantalizing acreage of a jungle that could push you to the brink of insanity, none would care to think much about the strange salty smell that wafted in the breeze around the lake. At day the substrate of smooth, black pebbles is easily seen amongst the green grass that coats the hills of the valley surrounding the lake. Disregarding the smell and scenery of the lake itself, the most interesting decoration of Apto Eluo is the massive, ancient statue that sits strong against the beating waves along the lake's shoreline. It is apparent that the figure was carved elaborately by a skilled wielder of some type of earth element as the stone's most intimate detail has strangely been retained. Despite the beauty of the detail and craftsmanship of the artifact, it is quite daunting in its presentation of an angered she-wolf who stares yearningly to the sky. Holding the figure of a young temptress, the statue has aroused many myths and stories. Any lucky wanderers to venture here during the time of the lunar eclipse will find that the lake no longer holds the lack of color it once had, but instead, it is thick with the crimson of blood and the smell of death until morning, where the color mysteriously fades back to nothing.
Thick with the scent of lavender, these fields sway with violet pride and dance with petal gowns in hues of heliotrope. This violaceous meadow resembles all that is tranquil and all that is serene and pure. However, like other parts of Estrella's terrain, there is dark secret retained within the depths of this beauty's vertigo. High off of life, you would never suspect the morbidity that stains the minds of the essences that once lingered here. It is this peaceful setting that brings you aloft from the reality of it; all it takes is for you to stumble along the wrong place at the wrong time. Along the forest's edge that borders the lavender field, nestled in a frame of ivy vine and rotted tree roots, and small, wooden slab has been carefully placed in front of a poorly concealed narrow entrance to what appears to be a granite passage. To go down this narrow hall, only wide enough to fit a single file line, could mean the end of all your positive thoughts about Teatro Allas, for it is a field that was created for far from benign intentions. The hallway eventually widens drastically and curves to the right to reveal a massive room who's walls are coated in odd, cryptic carvings that resemble various gods and plagues that are based around ancient, dead beliefs from packs that thrived long ago. Centered in the room is a strangely large, undisturbed ring of ash; the remnants of burned lavender, and in the center of that ring lies a pile of deteriorated bone atop a rustic stain of blood. It is a wonder that this tomb has not been cleaned up long ago, but who would want to take the risk of touching what is sacred to that of any old cult?
From any of the peaks of the various rock cliffs one could seek shelter from the raging waves of sand that crash relentlessly against the boulders. The winds here are strong enough to influence the movement of the desert sands, and thus the desert seems to roll and course like the ocean itself during the mid-day period when the wind blows its strongest. Mornings serve as the best time to search for food if any were to make their home here, for when the red sands are calm and the wind rests for an evening of exhausting rage, small traces of life emerge from their hiding places among the bluffs that snake through the desert valley. Reptiles, small mammals like mice or rats, and all kinds of insects scamper about in search of food. During the night, another point in a day where the winds are calm, the desert comes to be a little chilly, but despite the sudden cold spike in temperature, it is the only time where travelers and residents can reach the once inaccessible caves within the cliffs. As the winds push the sand against the rocks and build a height high enough to reach the caves' entrances, wolves would need to be hasty about entering to sample the refreshing delights of the small ponds hidden within them. Stalactites hang delicately from the ceilings and cleverly conceal the bizarre cavern life that thrives there. Come morning, the hill of sand that once provided easy access to the caves will have shifted and blown away, leaving a thousand foot drop between you and the desert floor.
Just outside the scent borders of Darkseid rests the serene springs or Focalor. Stumble upon this place in dead winter, consider yourself one lucky son of a gun. Surrounded by a few sparse stalks of reeds, it is a wonderful place to relax and laze the day away. Water is a clear crystal blue that often reaches a temperature of about one-hundred and twenty degrees. Guard your treasure well, because the bears favor this spot in winter. However more often then not, you will be serenaded by the local song birds, and the rich mineral water does wonders for a wolfs hide.
Past the mountains and nestled deep within their protective arms, lies the valley the founders of Darkseid dubbed Serenity. Around the peripherals of this valley, lie the dens of the wolves that call this pack home. It is a peaceful place, a region of beauty and rolling sunsets and sunrises. Many meetings take place here, in front of Ivory Blossom Cave, in the most well protected stronghold of the territory, and it is considered an almost reverent place.
This ancient tree to the south of Aquaria River has withstood centuries, enduring longer than any tree in all of the territories. At its base, Breach Hollow is 375 feet across with a hollowed area under and inside its root system. If one looks carefully, they might discover one of the three entrances that curve down into the dark. But these tunnels emerge above ground inside the tree, with levels of low branches so close to steps, it’s hard to resist having a look at the wonders normally too high above.
The grand mountains make up the bulk of Darkseid's terrain, grey monolith's rising from coniferous forests, the temper dropping as one climbs higher and higher, food and vegetation growing sparse. Only the stoutest of wolves dare walk through them, dark creatures such as bear and leopards holding their own dominion at such altitudes. And yet one might also stumble upon moose, magnificent beasts attracted to the mountain spring from which the Aquaria flows.
The River Aquaria cuts a sharp line through the center of the valley, the only power in nature capable of splitting the mountains. This river is flung from a waterfall and if a wolf were to venture to it's source in the mountains, they might find a spring deep in pack territory. Having been known in the past to run dry, the clear watered rivers the only source of water in Darkseid's pack lands.
Just over the mountains of the Rannoch moors, the trees seemed thickest on the banks of the Vestavia reservoir. Acting as an "in-between" for the pack's borders, and the wild lands. Stumps and rich grass lead to the rocky edges of the water where ducks and small mammals fished and sunbathed on the large stones. An abundant source of fresh water and amphibians. Even deer visited often to graze on the luscious green. Vestavia was known for the landslide that had happened many years back, sloping down from one of the mountains and spilling in to the large river. The boulders acted as a dam to conceal the natural body of water, a bridge between Salvatore and the loner lands. Careful though, the rocks are slippery!
This is a free land bordering the pack land, step lightly.
Living up to its name, which in English is Burning Blood, the fields seemed to have been forever stained. The plants that grow begin life a light green, but soon they too perform a metamorphosis, and take on the color of their kin. A war was said to have been waged eons ago, and the blood ran thick, nourishing the vegetation into their current crimson state. Fog is common, even on the usually brightest of days.There is but a sole tree still left in the field, but it has long succumbed to the overwhelming sense of dread, and has since left its gnarled branches bare.
This is pack territory, trespassers are subject to Salvatore pack law.
A vividly serene scattering of temple ruins are laden almost to the shoreline of this large island. Set out in the midst of a clear lake, the ruins are only accessible from a long, but thin, stretch of land that connects the island to the main land. During the rainy season, the thin stretch of land is engulfed in the lake, isolating the island. The ruins themselves are decrepit, ancient. However, the years of growth and vegetation have provided additional support with root systems. Thus, the small structures are considered sound.
This is pack territory, trespassers are subject to Salvatore pack law.
Growing lush with wild thyme and rosemary, the moors support an array of creatures. Small creeks run like veins through the vegetation, though the sloping ground supports no trees. Mountains loom nearby, providing again a thick fog in the morn and evening hours. The ground is uneven, so footing is key when hunting.
This is pack territory, trespassers are subject to Salvatore pack law.
Not a single song bird can be found here, for this is the kingdom of crows. It is always shrouded by a fine bone-chilling mist. Even in the full state of summer no sunshine penetrates here. The trees are sickly and over grown with moss. Twisted roots jut up at odd angles out of the water. The water is a dark, brackish slop that taste of mud and tadpoles, but still safe enough to drink. Only the brave may fish for the catfish that lurk beneath the surface. Hope the gators don't decide to get hungry whist the fish have distracted the those that hunt them.
For all your needs that have to do with IC things, this is the place to go. Post logs for each of your characters, create plots, and more. Though this is an OOC forum, this is for anything IC-related. Everything else goes in the regular OOC forum & no spam, please.
Come here to see what we have to offer. Spend the Bones that you earn by posting. We have many different things offered, including adding colors to your characters, deformities, and accessories you can add to your characters.
You don't want to join the site, but you do want your voice heard? Well, this is going to be your favorite board on this site! This is the Guest Zone. A place you can post what you think of the site, some opinions of things we could change to make the site better, or just to say HI!
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on Jul 9, 2010, 8:38pm by Admin of Cobblestoned in QUESTION!!!
Think you might want to throw in with us? Become more then just a fleeting memory? This is the board you want then. This board also includes the area to apply to be a sister site of Memento Mori.
C-box has been removed, and moved to the new site. If you would like to chat with us, please go to the new site here ---> http://mementomori.moral-lock.com/home.html